EXTRAUNIVERSAL
Note: The desktop version of the game looks better and runs more smoothly, please try it if you have the patience.
It's the end of your shift exploring pocket dimensions at the facility, and your coworker Parker hasn't returned from his routine inspection. It's probably nothing, he's been getting lost a lot lately. You need to go retrace his steps through the Chateau, bending reality to traverse the map and discover his location.
How to Play
Each level is a puzzle with a door at the end. You use the field anchor (round platform with a crystal on it) to move around a field that distorts the level, allowing you to advance. The field pushes everything away from it, remember this means you can make something smaller or bigger, depending where you place the field.
Controls
- WASD & Mouse - Move
- Space - Jump
- E - Interact
- R - Reset Level
- W/S - Move orb nearer and farther (only when using the field anchor)
Credits
- godot-deformablemesh for deforming level geometry
- FPS controller adapted from GodotFirstPersonController
- Main song - Necropolis Ambient by Haletski
- Other sounds - Pixaby
- All art assets created by me for the jam in Blender




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